Practice The Adventures of Toto (by Ruskin Bond) - 6.1.2 | Module 6 - Section C: Literature: Moments (Supplementary Reader) | CBSE Class 9 English
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Academics
Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Professional Courses
Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβ€”perfect for learners of all ages.

games

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What type of vehicle does Grandfather use to buy Toto?

πŸ’‘ Hint: Think about what type of transport is mentioned.

Question 2

Easy

What did Toto do on the train?

πŸ’‘ Hint: Remember his behavior that surprised the ticket collector.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What animal is Toto?

  • Dog
  • Monkey
  • Cat

πŸ’‘ Hint: No hint provided

Question 2

True or False: Toto causes more joy than trouble in the household.

  • True
  • False

πŸ’‘ Hint: No hint provided

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Reflect on Toto's actions throughout the story. What do those actions convey about the relationship between humans and wild animals?

πŸ’‘ Hint: Consider both the humorous and serious consequences of keeping a pet like Toto.

Question 2

Evaluate how Grandfather's character changes throughout the story based on his experiences with Toto. What does this tell us about pet ownership?

πŸ’‘ Hint: Think about the different instances that changed his views.

Challenge and get performance evaluation