Practice The Adventures of Toto (by Ruskin Bond) - 6.1.2 | Module 6 - Section C: Literature: Moments (Supplementary Reader) | CBSE Class 9 English
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What type of vehicle does Grandfather use to buy Toto?

💡 Hint: Think about what type of transport is mentioned.

Question 2

Easy

What did Toto do on the train?

💡 Hint: Remember his behavior that surprised the ticket collector.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What animal is Toto?

  • Dog
  • Monkey
  • Cat

💡 Hint: No hint provided

Question 2

True or False: Toto causes more joy than trouble in the household.

  • True
  • False

💡 Hint: No hint provided

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Reflect on Toto's actions throughout the story. What do those actions convey about the relationship between humans and wild animals?

💡 Hint: Consider both the humorous and serious consequences of keeping a pet like Toto.

Question 2

Evaluate how Grandfather's character changes throughout the story based on his experiences with Toto. What does this tell us about pet ownership?

💡 Hint: Think about the different instances that changed his views.

Challenge and get performance evaluation