Practice Subroutines (Functions/Procedures) - 2.5.3 | Module 2: Machine Instructions and Assembly Language Programming | Computer Architecture
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define what a subroutine is.

💡 Hint: Think about how it helps to avoid code repetition.

Question 2

Easy

What does the CALL instruction do?

💡 Hint: Consider what happens before the program jumps to a new routine.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What happens when a subroutine is called?

  • The program jumps to the end of the code.
  • The return address is pushed onto the stack.
  • The program stops execution.

💡 Hint: Think about what needs to be remembered before jumping.

Question 2

True or False: A stack frame can contain parameters passed to a subroutine.

  • True
  • False

💡 Hint: Consider what information is necessary when a subroutine is called.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Write a pseudocode implementation of a program that includes a main function calling two nested subroutines. Explain the flow of execution.

💡 Hint: Use flow diagrams to illustrate how calls stack up.

Question 2

Discuss how changing the calling convention from callee-save to caller-save affects subroutine design. Provide examples.

💡 Hint: Contrast both approaches with specific use cases.

Challenge and get performance evaluation