Practice Branching and Jump Control: Modifying the PC Based on Conditions - 5.2.5 | Module 5: Control Unit Design | Computer Architecture
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

5.2.5 - Branching and Jump Control: Modifying the PC Based on Conditions

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the role of the Control Unit in relation to the Program Counter?

💡 Hint: Think about who manages what happens next in instruction execution.

Question 2

Easy

Define unconditional jump in your own words.

💡 Hint: It's not dependent on any flags or states.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does an unconditional jump instruction do?

  • A. Checks a condition before jumping
  • B. Jumps to a specified address without conditions
  • C. Returns to the previous instruction

💡 Hint: Think about the key characteristic of this type of instruction.

Question 2

True or False: The Control Unit does not alter the PC during conditional branches.

  • True
  • False

💡 Hint: Recall when the CU makes changes to the PC.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Given a program that includes multiple CALL statements and conditional branches, explain how the CU modifies the stack and the PC during execution.

💡 Hint: Consider what happens when you need to remember where you've come from.

Question 2

Design a simple assembly loop using a conditional branch that counts to ten. Describe how the CU updates the PC in this loop.

💡 Hint: Visualize the count as your current position in the loop.

Challenge and get performance evaluation