Practice Unconditional Jump/Call (JUMP Address, CALL Address) - 5.2.5.1 | Module 5: Control Unit Design | Computer Architecture
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5.2.5.1 - Unconditional Jump/Call (JUMP Address, CALL Address)

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does the JUMP instruction do?

💡 Hint: Remember that JUMP redirects the flow.

Question 2

Easy

What is the purpose of the CALL instruction?

💡 Hint: Think about subroutines and where to go back after they finish.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the JUMP instruction do in CPU operations?

  • It increments the PC.
  • It loads a target address into the PC.
  • It halts execution.

💡 Hint: Think about how the instruction directs the CPU.

Question 2

The CALL instruction saves the current address on the stack. True or False?

  • True
  • False

💡 Hint: Consider how functions operate during execution.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a detailed flowchart showing the execution sequence of a CALL instruction including stack operations.

💡 Hint: Consider the stages starting from the CALL instruction to the entry of the subroutine.

Question 2

Develop a small assembly program that uses both JUMP and CALL instructions, explaining the flow of control.

💡 Hint: Think about a standard structure involving condition checks and repeated actions.

Challenge and get performance evaluation