Practice Foundations of Socket Programming in Linux - 1 | Module 3: Linux Network Programming | Computer Network
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a socket?

πŸ’‘ Hint: Think of it as a communication channel for applications.

Question 2

Easy

What does the bind() function do?

πŸ’‘ Hint: Consider what the server needs to listen on.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What function creates a new socket in Linux?

  • connect()
  • socket()
  • accept()

πŸ’‘ Hint: Think about the first step in establishing communication.

Question 2

True or False: UDP guarantees that packets will arrive in order.

  • True
  • False

πŸ’‘ Hint: Consider how data is handled in TCP vs UDP.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Discuss the implications of using UDP for a real-time online gaming application. What factors should be considered?

πŸ’‘ Hint: Consider the trade-offs between speed and reliability.

Question 2

Devise a socket error handling strategy for a TCP server application. What techniques would ensure robustness?

πŸ’‘ Hint: Think about preventing crashes and providing a user-friendly experience.

Challenge and get performance evaluation