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IB Grade 8	Design (Digital Design)

IB Grade 8 Design (Digital Design)

The Grade 8 Digital Design course engages students in the IB MYP Design Cycle through hands‑on, project‑based learning. Students will develop creative solutions to real‑world problems by applying design thinking, digital literacy, and technical skills. Throughout the four stages—inquiry, concept development, prototyping, and evaluation—learners will master industry‑standard software and reflect on the social and ethical impact of digital media. By the end of the course, students will produce a polished digital artifact (graphic, animation, or interactive media) and articulate their process in a comprehensive design portfolio.

Author
Prakhar Chauhan
IB Digital Design
+1 more
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IB MYP Grade 9 Design(Digital Design)

IB MYP Grade 9 Design(Digital Design)

The IB MYP Digital Design course for Grade 9 is an inquiry-based journey that challenges students to apply practical and creative thinking skills to solve real-world problems through digital solutions. At its core, the course emphasizes the IB Design Cycle as a structured methodology for inquiry, problem analysis, solution development, creation, testing, and evaluation. Students will develop a deep understanding of how design, particularly digital design, influences society, transforming how we access and process information, communicate, and innovate. This course aims to foster students' appreciation for the elegance and power of the design process, equipping them with valuable problem-solving and critical thinking skills applicable across various disciplines and future careers. Key Concepts and Global Contexts: Students will explore the course through key concepts such as Communication, Communities, Development, and Systems, along with related concepts like Adaptation, Collaboration, Ergonomics, Evaluation, Form, Function, Innovation, Invention, Markets and Trends, Perspective, and Resources. Learning is grounded in Global Contexts, encouraging students to understand their common humanity and shared guardianship of the planet through explorations of: Scientific and Technical Innovation: Focusing on how digital design drives technological advancements and shapes our digital lives. Personal and Cultural Expression: Exploring how digital tools can be used to express identity, creativity, and cultural narratives. Globalization and Sustainability: Considering the impact of digital design on global issues and responsible use of technology. Course Aims: To encourage enjoyment of the design process and foster an appreciation for its elegance and power. To develop knowledge, understanding, and skills from different disciplines to design and create solutions to problems using the design cycle. To use and apply technology effectively as a means to access, process, and communicate information. To challenge students to apply practical and creative thinking skills to solve design problems. To encourage exploration of the role of design in both historical and contemporary contexts. To raise students' awareness of their responsibilities when making design decisions and taking action. Course Content and Skills Development (through the Design Cycle): The course content is delivered through projects that engage students in each stage of the design cycle, with a focus on digital design tools and techniques. Students will: A. Inquiring and Analysing: Problem Identification: Identify and justify the need for a digital solution to a problem for a specified client or target audience. Research: Conduct primary and secondary research to understand the problem, user needs, and existing digital solutions. Analysis of Existing Solutions: Analyze a range of existing digital products or systems that could inspire a solution. Design Brief: Develop a detailed design brief that summarizes the analysis of relevant research and clearly articulates the problem to be solved. B. Developing Ideas: Design Specification: Create a clear design specification outlining the success criteria for their digital solution. Idea Generation: Develop a range of feasible digital design ideas (e.g., wireframes, mockups, storyboards, flowcharts) that can be clearly interpreted by others. Solution Selection: Present and justify the selection of the final chosen digital design. Planning: Develop accurate and detailed planning documents (e.g., sitemaps, user flows, technical specifications) and outline the requirements for creating the chosen solution. C. Creating the Solution: Planning and Execution: Construct a logical plan for the creation of the digital solution, demonstrating efficient use of time and resources. Technical Skills: Demonstrate excellent technical skills in using relevant digital design software and tools (e.g., graphic design software, web development platforms, animation tools, coding environments). Solution Creation: Follow the plan to create the digital solution, ensuring it functions as intended. Justification of Changes: Fully justify any changes made to the chosen design and plan during the creation process. Presentation: Present the complete digital solution, which may include interactive prototypes, functional websites, animated sequences, or other digital artifacts. D. Evaluating: Testing Methods: Design detailed and relevant testing methods to generate data that measures the success of the digital solution against the design specification. Critical Evaluation: Critically evaluate the success of the solution based on the collected data and against the initial design specification. Improvement: Identify areas where the digital solution could be improved and propose concrete suggestions for future iterations. Impact Assessment: Explain the impact of the solution on the client/target audience and the wider community, considering ethical and societal implications. Possible Digital Design Areas Explored (examples may vary by school): Web Design (HTML, CSS, basic JavaScript) Interactive Media Design Graphic Design (e.g., branding, infographics, digital publications) Animation and Motion Graphics User Interface (UI) and User Experience (UX) Design Introduction to Programming and Control (e.g., block coding, robotics) 3D Modeling and Printing for digital prototypes Digital Product Design (focusing on digital aspects and interfaces)

Author
Prakhar Chauhan
IB Grade 9
+2 more
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