Practice - Practice and Patterns
Practice Questions
Test your understanding with targeted questions
What is a design pattern?
💡 Hint: Think about how we solve similar problems in coding.
Name one use case for the Singleton pattern.
💡 Hint: What resource in programming should remain consistent?
4 more questions available
Interactive Quizzes
Quick quizzes to reinforce your learning
What is the purpose of a design pattern?
💡 Hint: Consider what helps programmers avoid reinventing the wheel.
The Singleton pattern restricts the instantiation of a class to how many instances?
💡 Hint: Think about whether you'd want multiple loggers in an application.
1 more question available
Challenge Problems
Push your limits with advanced challenges
Design a class for a logger that follows the Singleton pattern. Ensure it prevents multiple instances and provides a log method.
💡 Hint: Consider how you would ensure only one log is created throughout the application.
Apply the Factory pattern in a scenario where different shapes (e.g., circle, square) are needed. Implement methods to create them based on user input.
💡 Hint: Think about how you'd design an app that can draw various shapes based on selections.
Get performance evaluation
Reference links
Supplementary resources to enhance your learning experience.