Practice Practice and Patterns - 10.8 | 10. Write Efficient and Well-Organized Code for Complex Problem-Solving | Data Structure
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a design pattern?

πŸ’‘ Hint: Think about how we solve similar problems in coding.

Question 2

Easy

Name one use case for the Singleton pattern.

πŸ’‘ Hint: What resource in programming should remain consistent?

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the purpose of a design pattern?

  • To create new algorithms
  • To provide reusability and best practices
  • To define data structure

πŸ’‘ Hint: Consider what helps programmers avoid reinventing the wheel.

Question 2

The Singleton pattern restricts the instantiation of a class to how many instances?

  • One
  • Multiple

πŸ’‘ Hint: Think about whether you'd want multiple loggers in an application.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a class for a logger that follows the Singleton pattern. Ensure it prevents multiple instances and provides a log method.

πŸ’‘ Hint: Consider how you would ensure only one log is created throughout the application.

Question 2

Apply the Factory pattern in a scenario where different shapes (e.g., circle, square) are needed. Implement methods to create them based on user input.

πŸ’‘ Hint: Think about how you'd design an app that can draw various shapes based on selections.

Challenge and get performance evaluation