Practice Designing Counters With Arbitrary Sequences (11.11) - Counters and Registers - Part C
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Designing Counters with Arbitrary Sequences

Practice - Designing Counters with Arbitrary Sequences

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is an arbitrary counting sequence?

💡 Hint: Think about how typical sequences are structured.

Question 2 Easy

Define what an excitation table is.

💡 Hint: Consider its role in design and state changes.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does an excitation table display?

Current and next states only
Inputs needed for transitions
Only the current state

💡 Hint: Focus on what the table's primary purpose is.

Question 2

True or False: State transition diagrams can help visualize counting sequences.

True
False

💡 Hint: Consider why diagrams are useful in understanding processes.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a MOD-7 counter that navigates an arbitrary sequence of 000, 001, 011, 100, 110. Identify undesired states and explain your design choice.

💡 Hint: Consider how you would create a transition to handle undesired states effectively.

Challenge 2 Hard

Using the excitation table for a J-K flip-flop, illustrate how to construct a counter to follow the sequence of 000, 010, 100. Create the table, including inputs needed for each state transition.

💡 Hint: Analyze each potential state transition carefully.

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Reference links

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