Practice Perceptible Information - 8.2.4 | 8. Universal Design (UD) Principles | Disability, Accessibility and Universal Design
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

8.2.4 - Perceptible Information

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define perceptible information in your own words.

💡 Hint: Think about how people access information.

Question 2

Easy

Give an example of a multi-modal presentation.

💡 Hint: Consider alarms or alerts you’ve encountered.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the main goal of perceptible information?

  • To make information attractive
  • To ensure access for all users
  • To minimize costs

💡 Hint: Think about the inclusivity aspect of communication.

Question 2

True or False: Only people with vision impairments benefit from perceptible information.

  • True
  • False

💡 Hint: Consider all types of abilities and needs.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a hypothetical public park that incorporates perceptible information to ensure accessibility for all. Describe at least five features you would include.

💡 Hint: Think about how information is shared in parks and what variations can meet user needs.

Question 2

Evaluate a real-world setting, such as a shopping mall. Identify three areas where perceptible information could be improved. Suggest specific changes for each area.

💡 Hint: Consider user experiences with wayfinding and accessibility.

Challenge and get performance evaluation