Practice Real-time Communication and Live Streaming - 3.7 | Module 7: Peer-to-Peer Systems and Their Use in Industry Systems | Distributed and Cloud Systems Micro Specialization
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3.7 - Real-time Communication and Live Streaming

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does WebRTC stand for?

πŸ’‘ Hint: Remember 'WebRTC' is related to real-time interaction over the web.

Question 2

Easy

Name one benefit of using P2P in real-time communication.

πŸ’‘ Hint: Think about how direct connections affect response times.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the main benefit of using P2P technology in live streaming?

  • Higher latency
  • More server load
  • Reduced bandwidth requirement

πŸ’‘ Hint: Consider what happens when many users connect to a single point.

Question 2

WebRTC facilitates real-time communication, true or false?

  • True
  • False

πŸ’‘ Hint: Think about the purpose of WebRTC.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Evaluate how the implementation of WebRTC could impact traditional broadcasting methods and what advantages it may offer.

πŸ’‘ Hint: Consider points of cost, efficiency, and user experiences.

Question 2

Design a simple P2P application for real-time gaming that reduces latency and server reliability issues. Describe its key features.

πŸ’‘ Hint: Think about how direct user interaction could change the game mechanics.

Challenge and get performance evaluation