Practice Designing Dialogs Using Finite State Machines (fsms) (1.3) - Dialog Design
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Designing Dialogs using Finite State Machines (FSMs)

Practice - Designing Dialogs using Finite State Machines (FSMs)

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What does FSM stand for?

💡 Hint: Think about how process flows are represented.

Question 2 Easy

Name one component of an FSM.

💡 Hint: Which elements do FSMs use to model behavior?

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does the term 'event' refer to in an FSM?

User input
A state
A transition

💡 Hint: Think about what actions can initiate changes.

Question 2

True or False: A final state is used to indicate successful completion of a task.

True
False

💡 Hint: What happens when the task is done?

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design an FSM for a multi-step online shopping process detailing states from browsing to checkout.

💡 Hint: Think about the steps a user takes.

Challenge 2 Hard

Evaluate how adding new features to an existing FSM could lead to state explosion and propose a strategy to mitigate it.

💡 Hint: Consider how organizing states may help.

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Reference links

Supplementary resources to enhance your learning experience.