Practice Ubiquitous Computing (mark Weiser, Xerox Parc, 1991) (2.5.3) - Introduction to Human-Computer Interaction (HCI)
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Ubiquitous Computing (Mark Weiser, Xerox PARC, 1991)

Practice - Ubiquitous Computing (Mark Weiser, Xerox PARC, 1991)

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is Ubiquitous Computing?

💡 Hint: Think about how modern technology integrates with daily tasks.

Question 2 Easy

Give an example of Invisible Computing.

💡 Hint: Consider devices in your home that work without your direct engagement.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the primary goal of Ubiquitous Computing?

To make technology more visible
To integrate computing into daily life
To reduce the number of computing devices

💡 Hint: Think about what 'ubiquitous' means.

Question 2

Mark Weiser introduced Ubiquitous Computing in which year?

True (1991)
False (1981)

💡 Hint: Consider when the concept of smart devices began to emerge.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Propose a new application for Ubiquitous Computing that could improve daily life.

💡 Hint: Think about areas in daily life that could benefit from seamless monitoring and data sharing.

Challenge 2 Hard

Analyze how ethical considerations in Ubiquitous Computing could shape user interaction.

💡 Hint: Consider how user trust plays a significant role in technology acceptance.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.