Practice Affordances - 4.1.3 | Module 4: Guidelines in HCI | Human Computer Interaction (HCI) Micro Specialization
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4.1.3 - Affordances

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define the term Affordance in your own words.

πŸ’‘ Hint: Think about how everyday objects indicate their purpose.

Question 2

Easy

Give an example of a Clear Affordance.

πŸ’‘ Hint: Consider what physical buttons look like.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the term 'affordance' refer to?

  • A property indicating usability
  • A technical specification
  • An error type

πŸ’‘ Hint: Think about what an object suggests to the user.

Question 2

True or False: All affordances are clearly visible.

  • True
  • False

πŸ’‘ Hint: Consider hidden features in common devices.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Identify a popular app and critique its use of affordances. Which elements are clear and which are misleading?

πŸ’‘ Hint: Look for both strengths and weaknesses in clarity.

Question 2

Design a hypothetical interface that demonstrates effective use of affordances while minimizing cognitive load. Describe your design choices.

πŸ’‘ Hint: Think about daily tasks users might perform and how these choices matter.

Challenge and get performance evaluation