Practice Designing to Bridge the Gulfs - 4.2.5 | Module 4: Guidelines in HCI | Human Computer Interaction (HCI) Micro Specialization
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4.2.5 - Designing to Bridge the Gulfs

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define Gulf of Execution.

πŸ’‘ Hint: Think about how users sometimes feel they can't complete what they want in an interface.

Question 2

Easy

What is discoverability?

πŸ’‘ Hint: Consider how you find tools in a software application without prior knowledge.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does the Gulf of Execution refer to?

  • The gap between user intent and actions.
  • The gap between system feedback and user intent.
  • The gap between interface aesthetics and usability.

πŸ’‘ Hint: Think about what happens when a user cannot perform a task they intended.

Question 2

True or False: Effective feedback should always be vague to encourage exploration.

  • True
  • False

πŸ’‘ Hint: Consider how confusing or unclear responses can frustrate users.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design an application interface for a new user looking to book a flight. Describe how you would bridge the Gulfs of Execution and Evaluation.

πŸ’‘ Hint: Think about possible frustrations users might face and how clear mapping can help them.

Question 2

Evaluate an existing e-commerce website's checkout process and identify gaps based on Norman's model.

πŸ’‘ Hint: Consider both user feedback and their indications throughout the checkout journey.

Challenge and get performance evaluation