Practice Discoverability - 4.1.1 | Module 4: Guidelines in HCI | Human Computer Interaction (HCI) Micro Specialization
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4.1.1 - Discoverability

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is discoverability in HCI?

πŸ’‘ Hint: Think about how easy it is for users to see and understand options.

Question 2

Easy

Give an example of a good signifier.

πŸ’‘ Hint: Consider what cues tell users how to interact with an interface.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does discoverability refer to?

  • The visibility of options
  • The clarity of instructions
  • The ease of perceiving actions

πŸ’‘ Hint: It relates to user perception of available actions.

Question 2

True or False: Affordances and signifiers serve the same purpose in design.

  • True
  • False

πŸ’‘ Hint: Consider what each term conveys to users.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Develop a prototype of a user interface that ensures high levels of discoverability. Explain your design choices related to affordances and signifiers.

πŸ’‘ Hint: Focus on common tasks users must accomplish.

Question 2

Critique an existing application about its discoverability. Identify strengths and weaknesses, providing suggestions for improvement.

πŸ’‘ Hint: Look for elements that either clearly communicate or obscure functionality.

Challenge and get performance evaluation