Practice Lecture 1: Norman's Seven Principles - 4.1 | Module 4: Guidelines in HCI | Human Computer Interaction (HCI) Micro Specialization
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4.1 - Lecture 1: Norman's Seven Principles

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is discoverability in user interface design?

πŸ’‘ Hint: Think about how easily you can see what you can do in an application.

Question 2

Easy

Give an example of feedback in a user interface.

πŸ’‘ Hint: Consider how systems communicate back to you after you perform actions.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the purpose of feedback in user interfaces?

  • To confuse users
  • To inform users about system state
  • To hide system errors

πŸ’‘ Hint: Think about how a success message would make you feel.

Question 2

True or False: Affordances are the same as signifiers.

  • True
  • False

πŸ’‘ Hint: Remember how affordances suggest what actions can be done, whereas signifiers show how to do it.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a user interface for a new online shop, applying each of Norman's principles to enhance user navigation and experience. Describe how you will implement each principle.

πŸ’‘ Hint: Visualize the normal shopping experience, and translate that into an online format.

Question 2

Critique an existing app (like Twitter or Instagram) through the lens of Norman's principles. Identify strengths and weaknesses and suggest improvements.

πŸ’‘ Hint: Choose an app you frequently use and reflect on your interactions to identify usability issues.

Challenge and get performance evaluation