Practice Signifiers - 4.1.4 | Module 4: Guidelines in HCI | Human Computer Interaction (HCI) Micro Specialization
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4.1.4 - Signifiers

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a signifier?

πŸ’‘ Hint: Think of it as a guide or indicator.

Question 2

Easy

Give an example of a visual signifier.

πŸ’‘ Hint: Consider how buttons inform users.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does a signifier do?

  • Shows possible actions
  • Indicates how to perform actions
  • Is not important to design

πŸ’‘ Hint: Focus on what makes using an interface easier.

Question 2

True or False: Affordances and signifiers are the same.

  • True
  • False

πŸ’‘ Hint: Reflect on their definitions and roles.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a user interface for a new app that includes effective signifiers. Explain your design choices.

πŸ’‘ Hint: Think about common actions and how to guide users through them.

Question 2

Evaluate a poorly designed interface in terms of signifiers. Identify specific problems.

πŸ’‘ Hint: Consider user experience and where they might be confused.

Challenge and get performance evaluation