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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is an object in OOP?
π‘ Hint: Think of a real-world item that has both attributes and actions.
Question 2
Easy
Define what a class is.
π‘ Hint: Consider how many items can be made from a single design.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is the primary purpose of encapsulation?
π‘ Hint: Consider how certain information is kept hidden from users or other code.
Question 2
Inheritance enables one class to inherit properties from another. True or False?
π‘ Hint: Think about family traits passed down from parents.
Solve 2 more questions and get performance evaluation
Push your limits with challenges.
Question 1
Design a simple class hierarchy for a library management system. Explain the relationships between classes.
π‘ Hint: Think about the common attributes and behaviors that could apply to all library items.
Question 2
Write a program that demonstrates polymorphism with interfaces in a graphical user interface context. Provide a sample output.
π‘ Hint: Consider how common interfaces help manage diverse objects.
Challenge and get performance evaluation