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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is an object in OOP?
π‘ Hint: Think of it as a specific instance of a class.
Question 2
Easy
Define a class in OOP.
π‘ Hint: Consider it like a template.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What is the main purpose of encapsulation?
π‘ Hint: Think about how a secret is kept safe.
Question 2
True or False: Inheritance allows for code reuse across multiple classes.
π‘ Hint: Consider how a child uses a parent's skills.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
Design a simple class hierarchy for a 'Shape' class, including at least two subclasses. Describe how encapsulation and inheritance would be applied in your design.
π‘ Hint: Think about how different shapes can have similar and unique characteristics.
Question 2
Create an example where polymorphism is used in a simple graphic application. Explain how you would handle rendering different shapes.
π‘ Hint: Consider how different shapes can respond to the same render call.
Challenge and get performance evaluation