Practice Criterion C: Creating The Solution (2.2.3) - Unit 2: User Experience and Interactive Design (Project 2: Simple App/Website Interface Design)
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Criterion C: Creating the Solution

Practice - Criterion C: Creating the Solution

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

List three design tools you might use to create an app.

💡 Hint: Think of popular tools used in UI design.

Question 2 Easy

What does 'Fidelity' refer to in prototyping?

💡 Hint: It relates to how close the prototype is to the final product.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the primary purpose of creating a prototype?

To finalize the design
To test usability
To identify bugs
To create a marketing strategy

💡 Hint: Think about how prototypes help improve the user experience.

Question 2

True or False: Prototyping is unnecessary if you have a wireframe.

True
False

💡 Hint: Consider the differences between a wireframe and a prototype.

Get performance evaluation

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

You are tasked with designing a donation app. Detail your approach to selecting and justifying the design tools you would use for this project.

💡 Hint: Consider what you need for each phase of the design process.

Challenge 2 Hard

Critically evaluate a current UI of your favorite app. Discuss elements of its visual design and how they contribute to the user experience.

💡 Hint: Think about how you feel using the app and why it might be effective or not.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.