Practice Ui Design Basics For Interactive Screens (supporting B, C) (7.3) - Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept)
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UI Design Basics for Interactive Screens (Supporting B, C)

Practice - UI Design Basics for Interactive Screens (Supporting B, C)

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

Define wireframing in your own words.

💡 Hint: Focus on how wireframes guide initial design.

Question 2 Easy

What does information hierarchy refer to?

💡 Hint: Think about how you would layout a webpage.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the primary purpose of a wireframe?

To create a colorful design
To visualize layout and structure
To finalize coding

💡 Hint: Think about what designers create first.

Question 2

True or False: Prototypes are used for testing and feedback.

True
False

💡 Hint: Consider how designers adjust after user testing.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a series of interactive screens for a smart light management system. Include considerations for wireframing, information hierarchy, and icon usage.

💡 Hint: Think about what users need to access quickly.

Challenge 2 Hard

Evaluate a specific smart home app interface you have used. What design principles did it employ effectively, and where did it fail?

💡 Hint: Consider your experience with usability.

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Reference links

Supplementary resources to enhance your learning experience.