Unit 1: Ergonomics & Everyday Objects
This foundational unit introduces core principles of product design with an emphasis on user-centered design and ergonomics. It guides students through a hands-on project aimed at redesigning an ergonomic hand tool, encouraging systematic methodologies for identifying user needs, conducting research, and applying design thinking. Ultimately, students are empowered to create or enhance products that improve human interactions and optimize user experience.
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Sections
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What we have learnt
- User-centered design prioritizes the needs, capabilities, and limitations of users in the design process.
- Ergonomics combines theory, principles, and research to optimize human well-being and system performance.
- Iterative design thinking allows for continuous improvement and evaluation of design solutions.
Key Concepts
- -- Function
- The specific tasks or purposes a product is designed to fulfill effectively for the user.
- -- Aesthetics
- The visual and tactile qualities of a product, influencing its perceived quality and user satisfaction.
- -- Ergonomics
- The scientific discipline that studies human interactions with systems and applies principles to design for optimal comfort and efficiency.
- -- User
- Individuals or groups who interact with or are affected by the product, emphasizing their needs in design.
- -- Form
- The physical shape and contours of a product that contribute to its usability and aesthetics.
- -- Purpose
- The intended outcome or problem a product aims to solve for its users.
- -- Systems
- Sets of interacting or interdependent components that form a cohesive whole, essential in product design.
Additional Learning Materials
Supplementary resources to enhance your learning experience.