Practice User Experience (UX) Principles: Affordances, Feedback, Consistency (Supporting A, B, C, D) - 7.2 | Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) | IB 9 Product Design
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User Experience (UX) Principles: Affordances, Feedback, Consistency (Supporting A, B, C, D)

7.2 - User Experience (UX) Principles: Affordances, Feedback, Consistency (Supporting A, B, C, D)

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is an affordance? Give one example.

💡 Hint: Think about everyday objects.

Question 2 Easy

Name two types of feedback.

💡 Hint: Consider feedback you receive from smart devices.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is an affordance in UX design?

A visual indication of potential actions
A type of feedback
A design consistency

💡 Hint: Think of how design elements signal use.

Question 2

True or False: Feedback can only be visual.

True
False

💡 Hint: Consider how devices communicate actions.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a smart home device, incorporating all UX principles. Explain your design decisions for affordance, feedback, and consistency.

💡 Hint: Create a cohesive user experience demonstrating thoughtful design integration.

Challenge 2 Hard

Critique a smart device you own regarding its UX. Discuss where it excels or falters in terms of affordances, feedback, and consistency.

💡 Hint: Be specific about design elements that work or fail.

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