Practice Reflection and Self-Management - 1.1.6 | 4. Core Skills Developed | IB MYP Grade 10 Design (Digital & Product Design), Technology & Innovation
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does 'reflection' mean in the context of design?

πŸ’‘ Hint: Consider how analyzing past experiences can lead to better results.

Question 2

Easy

Name one technique for effective self-management.

πŸ’‘ Hint: Think about organizing tasks and deadlines.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the primary purpose of reflection in design?

  • To memorize information
  • To improve future designs
  • To avoid mistakes

πŸ’‘ Hint: Consider why looking back is beneficial.

Question 2

True or False: Self-management is only about managing time.

  • True
  • False

πŸ’‘ Hint: Think broadly about what self-management includes.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a project timeline for a design project based on reflection methods. Include deadlines and reflections at each stage.

πŸ’‘ Hint: Break the project into phases and assess what you want to learn after each phase.

Question 2

Integrate feedback from peers into your next design cycle. Document this process.

πŸ’‘ Hint: Think about specific examples of feedback and how to implement changes.

Challenge and get performance evaluation