Practice Developing Wireframes: The Skeleton of Your Interface - 2.2.2.3 | Unit 2: User Experience and Interactive Design (Project 2: Simple App/Website Interface Design) | IB MYP Grade 9 Design(Digital Design)
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2.2.2.3 - Developing Wireframes: The Skeleton of Your Interface

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a wireframe?

💡 Hint: Think about the definition we discussed in class.

Question 2

Easy

What are content blocks?

💡 Hint: Consider what placeholders are used for.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the main purpose of a wireframe?

  • To create final visual designs
  • To outline the structure of an interface
  • To test functionality

💡 Hint: Think about what stage of design a wireframe is used.

Question 2

True or False: Wireframes include detailed visual design elements.

  • True
  • False

💡 Hint: Consider what wireframes prioritize in design.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create a wireframe for a simple mobile app aimed at helping users track their daily water intake. Include at least five key screens and describe the purpose of each element.

💡 Hint: Think of what functionalities are essential for a water tracking app.

Question 2

How would you use annotations to clarify the functionality of interactive components in a wireframe? Provide an example.

💡 Hint: Consider how annotations might improve understanding for someone reviewing your wireframe.

Challenge and get performance evaluation