Practice Identifying Users and Their Specific Needs Through Research - 2.2.1.2 | Unit 2: User Experience and Interactive Design (Project 2: Simple App/Website Interface Design) | IB MYP Grade 9 Design(Digital Design)
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

2.2.1.2 - Identifying Users and Their Specific Needs Through Research

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define demographics as it relates to user research.

💡 Hint: Think about what types of data would describe the group of users.

Question 2

Easy

What is a user persona?

💡 Hint: Consider how you would describe a representative user.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is user research?

  • Collecting user data
  • Testing a product
  • Evaluating design usability

💡 Hint: Think about the steps we take before designing an app.

Question 2

True or False: User personas always represent real users.

  • True
  • False

💡 Hint: Remember that personas are used to humanize research data.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a user persona for a mobile fitness app. Include age, fitness goals, frustrations, and a catchphrase they might use.

💡 Hint: Think about what a fitness enthusiast's day might look like.

Question 2

You are tasked with improving an outdated homework management app. Analyze feedback from users; what strategies would you use to identify user frustrations?

💡 Hint: Consider how direct user feedback could inform your design choices.

Challenge and get performance evaluation