Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβperfect for learners of all ages.
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1 The primary aim of userβcentered design is toβ―. mcq Create artistic flair; Satisfy user needs; Lower manufacturing cost Satisfy user needs UCD prioritises user problems, not just looks or cost. Consider whose problems you solve.
2 Trueβ―/β―False: A heavier tool is always more durable and therefore better for the user. boolean True / False False Weight can add durability but often increases fatigue and risk of injury. Think of prolonged use.
3 Which metric best predicts whether a handle fits most hands? mcq Surface finish, Grip circumference range, Color palette Grip circumference range Size directly affects comfort and control. Size matters more than looks.
4 Fillβin: The study of human body measurements applied to design is called . text β Anthropometry Ergonomic data relies on these measurements. Starts with βAnthroβ¦β.
Challenge Problems
Problem: Choose any common kitchen utensil (e.g., spatula, peeler). List three ergonomic shortcomings, then sketch or describe two modifications that would improve each flaw.
Solution Outline:
Shortcomings: slippery grip, excessive wrist twist, heavy head.
Improvements: add silicone overβmold, rotate handle 15Β° for neutral wrist, swap steel core for aluminum alloy to cut weight.
Hint: Focus on comfort, control, and safety.
Problem: Conduct a fiveβminute observation of someone writing with a pen. Record posture, grip style, and pauses. Based on your notes, draft a oneβparagraph design brief for an βergonomic pen.β
Solution Outline:
Observation: user pinches hard, fingers redden, wrist bends.
Brief: Target students aged 12β18; pen must reduce pinch force via triangular cushioned grip, reposition weight to rear, and allow neutral wrist alignment.
Hint: Describe the who, what, and why clearly.