Practice Criterion D: Evaluating - 6.4 | Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) | IB MYP Grade 9 Product Design
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6.4 - Criterion D: Evaluating

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What does UX stand for and why is it important?

πŸ’‘ Hint: Think about your experience using apps or devices.

Question 2

Easy

Define 'Task Completion Test'.

πŸ’‘ Hint: Consider testing a phone app.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is a primary goal of User Experience (UX) evaluations?

  • To create design aesthetics
  • To ensure product safety
  • To assess usability and satisfaction

πŸ’‘ Hint: Think about why you would ask someone feedback after they use a new app.

Question 2

True or False: A Cognitive Walkthrough is a method to evaluate user experience that involves designing tasks for users to complete.

  • True
  • False

πŸ’‘ Hint: Remember who is completing the tasks in this method.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design an ethical considerations checklist for a smart home device that manages user data.

πŸ’‘ Hint: Think about what users need to feel confident in using the device.

Question 2

Propose a method to analyze user feedback effectively after testing a prototype.

πŸ’‘ Hint: Consider how best to systematize the diverse feedback you might receive.

Challenge and get performance evaluation