Practice Development - 4.2 | Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) | IB MYP Grade 9 Product Design
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4.2 - Development

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define iteration in the context of product development.

πŸ’‘ Hint: Think about how designers adapt products after initial testing.

Question 2

Easy

What does user-centric design mean?

πŸ’‘ Hint: Consider what happens if you ignore user needs.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the purpose of user-centric design?

  • To reduce costs
  • To enhance user experience
  • To simplify development

πŸ’‘ Hint: Think about why designers prioritize the user.

Question 2

True or False: Iteration means making changes only at the end of the design process.

  • True
  • False

πŸ’‘ Hint: Consider how designers gather feedback during the process.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Discuss a failed smart device that did not incorporate user feedback or ethical considerations in its design. Identify what went wrong and propose improvements.

πŸ’‘ Hint: Think about usability and user expectations.

Question 2

Design a plan for an ethical user data management policy for a new smart home device. Include key components that must be addressed.

πŸ’‘ Hint: Consider what users would want to know about their data.

Challenge and get performance evaluation