Practice UI Design Basics for Interactive Screens (Supporting B, C) - 7.3 | Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) | IB MYP Grade 9 Product Design
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7.3 - UI Design Basics for Interactive Screens (Supporting B, C)

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define wireframing in your own words.

πŸ’‘ Hint: Focus on how wireframes guide initial design.

Question 2

Easy

What does information hierarchy refer to?

πŸ’‘ Hint: Think about how you would layout a webpage.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the primary purpose of a wireframe?

  • To create a colorful design
  • To visualize layout and structure
  • To finalize coding

πŸ’‘ Hint: Think about what designers create first.

Question 2

True or False: Prototypes are used for testing and feedback.

  • True
  • False

πŸ’‘ Hint: Consider how designers adjust after user testing.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a series of interactive screens for a smart light management system. Include considerations for wireframing, information hierarchy, and icon usage.

πŸ’‘ Hint: Think about what users need to access quickly.

Question 2

Evaluate a specific smart home app interface you have used. What design principles did it employ effectively, and where did it fail?

πŸ’‘ Hint: Consider your experience with usability.

Challenge and get performance evaluation