Practice Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) - 1 | Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) | IB MYP Grade 9 Product Design
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1 - Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept)

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define a smart product in your own words.

πŸ’‘ Hint: Think about what features make a product 'smart'.

Question 2

Easy

What does UX stand for?

πŸ’‘ Hint: Look at the key concepts discussed, it's about user interaction.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is a smart product?

  • A product that uses old technology
  • An interactive device improving user experience
  • A passive device without any technology

πŸ’‘ Hint: Think about how these devices function in our daily lives.

Question 2

True or False: Ethical considerations are unnecessary when designing smart products.

  • True
  • False

πŸ’‘ Hint: Remember the discussions on user impact.

Solve and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a user-friendly interface for a smart home device aimed at the elderly, considering their needs.

πŸ’‘ Hint: Think about the common struggles elderly individuals might face with technology.

Question 2

Evaluate a smart device's potential ethical risks involving data collection.

πŸ’‘ Hint: Consider privacy laws and user privacy preferences.

Challenge and get performance evaluation