Practice User Experience (UX) Principles: Affordances, Feedback, Consistency (Supporting A, B, C, D) - 7.2 | Unit 3: Smart Products & User Experience (Project: Interactive Home Device Concept) | IB MYP Grade 9 Product Design
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7.2 - User Experience (UX) Principles: Affordances, Feedback, Consistency (Supporting A, B, C, D)

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Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is an affordance? Give one example.

💡 Hint: Think about everyday objects.

Question 2

Easy

Name two types of feedback.

💡 Hint: Consider feedback you receive from smart devices.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is an affordance in UX design?

  • A visual indication of potential actions
  • A type of feedback
  • A design consistency

💡 Hint: Think of how design elements signal use.

Question 2

True or False: Feedback can only be visual.

  • True
  • False

💡 Hint: Consider how devices communicate actions.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a smart home device, incorporating all UX principles. Explain your design decisions for affordance, feedback, and consistency.

💡 Hint: Create a cohesive user experience demonstrating thoughtful design integration.

Question 2

Critique a smart device you own regarding its UX. Discuss where it excels or falters in terms of affordances, feedback, and consistency.

💡 Hint: Be specific about design elements that work or fail.

Challenge and get performance evaluation