Practice Inverse Kinematics (3.2) - Robotics - Mechatronics, Robotics and Control
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Inverse Kinematics

Practice - Inverse Kinematics - 3.2

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

Define Inverse Kinematics in your own words.

💡 Hint: Think about its relationship with the end-effector's position.

Question 2 Easy

What does IK stand for?

💡 Hint: It’s the opposite of FK.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does Inverse Kinematics (IK) compute?

The end-effector position from joint angles
The joint angles from the desired end-effector position
The velocity of the robot

💡 Hint: It's the reverse of FK.

Question 2

True or False: Inverse Kinematics typically has a single solution.

True
False

💡 Hint: Think about the implications of positioning in 3D space.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Given a 2-joint robot arm, if the target position is a point (2, 1) in a 2D plane, determine the angles needed at each joint to reach that point using IK principles.

💡 Hint: Consider the triangles formed by the arm segments and the target position.

Challenge 2 Hard

Design an iterative method to solve an IK problem based on specific constraints for a robot arm with three joints and provide pseudocode of your approach.

💡 Hint: Focus on how errors are calculated and how to minimize them.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.