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Test your understanding with targeted questions related to the topic.
Question 1
Easy
Define a class for a Book
and create an instance of it.
π‘ Hint: Classes provide a template for objects.
Question 2
Easy
What is an example of an object?
π‘ Hint: Think of instances created from a class.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What do we call an instance of a class?
π‘ Hint: Think about what we create from class blueprints.
Question 2
True or False: Inheritance enables code reuse.
π‘ Hint: Consider how children inherit traits from parents.
Solve and get performance evaluation
Push your limits with challenges.
Question 1
Implement a class hierarchy for vehicles, using inheritance, encapsulation, and polymorphism.
π‘ Hint: Think about the common behavior shared among different types of vehicles.
Question 2
Create an example demonstrating encapsulation with data validation.
π‘ Hint: Consider how we can protect account details while still allowing changes.
Challenge and get performance evaluation