Practice The Prototyping Model: Learning by Doing - 2.2 | Evolutionary & Agile Software Development and Requirements Foundation | Software Engineering Micro Specialization
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Academics
Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Professional Courses
Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skillsβ€”perfect for learners of all ages.

games

2.2 - The Prototyping Model: Learning by Doing

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the primary purpose of creating a prototype?

πŸ’‘ Hint: Think about how prototypes support understanding user needs.

Question 2

Easy

What happens to a prototype in Throwaway Prototyping?

πŸ’‘ Hint: Consider the term 'throwaway.'

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What is the main goal of the Prototyping Model?

  • To create a final product immediately
  • To clarify requirements through iterations
  • To minimize user involvement

πŸ’‘ Hint: Think about the role of user feedback in this model.

Question 2

True or False: Evolutionary Prototypes are discarded after use.

  • True
  • False

πŸ’‘ Hint: Reflect on what happens to the different prototype types.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

A software team is developing an app for a client but struggles with constant feedback leading to changes in scope. What strategies can they employ to manage feedback while keeping the project on track?

πŸ’‘ Hint: Consider how controlled feedback loops can improve project management.

Question 2

Develop a plan for a project using an evolutionary prototype. Outline the phases involved and how you would gather and integrate user feedback effectively.

πŸ’‘ Hint: Think about how iterations can lead to a well-fitted final product.

Challenge and get performance evaluation