Practice Components: States (s), Actions (a), Transition Probabilities (p), Rewards (r), And Discount Factor (γ) (9.2.2)
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Components: States (S), Actions (A), Transition probabilities (P), Rewards (R), and Discount factor (γ)

Practice - Components: States (S), Actions (A), Transition probabilities (P), Rewards (R), and Discount factor (γ)

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What do we mean by 'States' in an MDP?

💡 Hint: Think about different positions in a game.

Question 2 Easy

What denotes the chance of transitioning from one state to another?

💡 Hint: Relate it to the dynamics of the game environment.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What do 'States' in an MDP refer to?

Configurations in the environment
Actions the agent can take
Feedback received after actions

💡 Hint: Consider different contexts the agent is navigating.

Question 2

True or False: The Discount Factor, γ, helps prioritize immediate rewards over future rewards.

True
False

💡 Hint: Think about how long-term strategies are valued.

2 more questions available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Given a simple MDP with three states and two actions, define potential Transition Probabilities based on the expected behavior of an agent. Explain your reasoning.

💡 Hint: Consider realistic scenarios where actions do not always lead to the preferred outcome.

Challenge 2 Hard

You are tasked with designing an RL system for a self-driving car. Describe how you would set the Rewards and Discount Factor parameters to maximize safe long-term navigation.

💡 Hint: Think about long-term goals like safety and efficiency versus short-term benefits like speed.

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Reference links

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