Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.
Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.
This chapter provides a comprehensive overview of Reinforcement Learning (RL) and Multi-Armed Bandits (MAB). It introduces fundamental concepts including Markov Decision Processes (MDPs), explores various algorithms such as Dynamic Programming, Monte Carlo methods, and Temporal Difference learning, and highlights the importance of exploration strategies. Applications of RL in diverse fields such as robotics, healthcare, and online recommendations are discussed, alongside contemporary challenges and future directions for research in the domain.
References
AML ch9.pdfClass Notes
Memorization
What we have learnt
Final Test
Revision Tests
Term: Reinforcement Learning
Definition: A type of machine learning where an agent learns to make decisions by taking actions in an environment to maximize cumulative reward.
Term: Markov Decision Process (MDP)
Definition: A mathematical framework used to describe a decision-making scenario where outcomes are partly random and partly under the control of a decision maker.
Term: Exploration vs. Exploitation
Definition: The dilemma in RL where an agent must choose between exploring new actions to find potentially better rewards or exploiting known actions that yield high rewards.
Term: Temporal Difference Learning
Definition: A blend of Monte Carlo methods and Dynamic Programming that learns directly from raw experience without a model of the environment.
Term: Deep Reinforcement Learning
Definition: Combines deep learning with reinforcement learning principles, allowing agents to scale up to environments with high-dimensional state spaces.