Planning and Decision Making in AI
Introduction to Planning in AI
Planning is a fundamental aspect of Artificial Intelligence that involves formulating a series of actions to transition an agent from an initial state to a target goal state. Unlike simple reflex mechanisms, planning agents rationalize their next actions in a structured manner.
Why is Planning Needed?
- It allows AI to operate in intricate, ever-changing conditions.
- It aids in achieving long-term objectives.
- It is crucial across various domains, including robotics, logistics, and gaming.
Components of a Planning System
- Initial State: Defined starting point of the agent.
- Goal State: The desired outcome of the plan.
- Actions (Operators): Transformative steps applicable to the world.
- Plan: Series of actions leading to the goal.
Planning systems must also address:
- Action Preconditions: Conditions required for actions to take place.
- Effects of Actions: The resulting changes in the underlying environment.
- Search Space: The encompassing landscape of possible plans.
STRIPS and Goal Stack Planning
STRIPS Overview
STRIPS (Stanford Research Institute Problem Solver) is a framework for representing planning issues through logical action breakdowns, encapsulating:
- Preconditions: Conditions that must be fulfilled prior to the action.
- Add list: Effects that become true post-action.
- Delete list: Effects that no longer hold true.
For example, the action Move(x, y)
involves:
- Preconditions: At(x) ∧ Connected(x, y)
- Add: At(y)
- Delete: At(x)
STRIPS transforms planning into a manageable form of logical statement manipulations for better reasoning.
Goal Stack Planning
This method utilizes a backward-chaining approach where goals are placed in a stack, and actions are executed to satisfy these goals step-by-step.
- Advantages: Manages complex, multi-step tasks and optimizes the reuse of actions.
- Limitations: Faces difficulties in non-deterministic situations and assumes a fully observable world.
Markov Decision Processes (MDPs)
MDPs offer a mathematical structuring for decision-making under uncertainty.
MDP Components
- S: Set of possible states.
- A: Set of actions.
- T(s, a, s′): Transition function defining probabilities of reaching state
s′
post action a
in state s
.
- R(s, a, s′): Reward function giving immediate rewards after transitioning.
- γ (gamma): Discount factor indicating the value of future rewards.
MDP Goals
The aim is to discover a policy π(s)
that maps states to actions, maximizing expected utility over time.
Solving MDPs
Two main strategies include:
- Value Iteration: Updates each state's value based on future rewards, utilizing Bellman’s equation.
- Policy Iteration: Continuously fine-tunes the policy based on the valuation of states.
MDP Applications
- Robotics (navigating with unpredictable variation),
- Inventory management,
- Game AI,
- Healthcare decision processes.
In conclusion, planning and decision-making frameworks empower AI systems to transcend mere reactive behavior, addressing challenges in both predictable and unpredictable settings.