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Today, we're going to discuss program-controlled I/O, commonly known as polling. Can anyone tell me what polling means in the context of computer systems?
Polling means the CPU continuously checks the status of an I/O device to see if it's ready.
Exactly! So, polling involves actively looking for readiness. It’s like repeatedly asking, 'Are we there yet?' with devices. Why might this method be useful?
It seems straightforward, especially for simple systems where you don't have many devices.
Great point! Simplicity is a big advantage. However, does anyone think there might be a disadvantage to this method?
It sounds like it would waste a lot of CPU time waiting on slower devices.
Absolutely! It can lead to significant inefficiency, especially as more devices are added. Remember that excessive polling can hog CPU resources.
To summarize, polling is a straightforward, though often inefficient, method for managing I/O operations.
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Let's dive deeper into the steps involved in sending data to a printer using polling. What do you think is the first step?
The CPU would need to initialize the printer by sending commands to its control register, right?
Exactly! And after initialization, what happens next?
The CPU enters a polling loop to check if the printer is ready by reading its status register.
Correct! This loop continues until the printer indicates it’s ready for data. Could you describe what happens after the printer is ready?
Once it’s ready, the CPU writes data to the printer’s data register, and then it probably goes back to polling for the next data unit!
Right on! This process repeats for every piece of data until the entire job is completed. Each character is processed as you pointed out. Well done, everyone!
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Can someone start off our discussion today by telling me one advantage of using polling?
It’s really simple to implement because there aren’t complicated mechanisms involved.
Absolutely! Simplicity is crucial, especially in smaller systems. Now, what about a disadvantage?
The CPU could waste a lot of time, which is especially problematic in systems with multiple devices.
Correct! Polling can hog CPU time and lead to decreased responsiveness in multi-tasking environments. Does anyone know a situation where polling might be effective despite these pros and cons?
Maybe in a real-time system where the CPU only has one job to focus on?
Great example! In such contexts, polling may ensure immediate responses without interruption. Let’s remember, though, in modern systems, it’s often overshadowed by interrupt-driven methods.
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Program-controlled I/O (polling) is the simplest I/O management method, requiring the CPU to continuously check the status register of I/O devices to determine when they are ready for data transfer. While easy to implement, polling can lead to inefficiencies as it consumes CPU resources that could be used for other tasks.
Program-controlled I/O, referred to as polling, is a direct method where the CPU continuously checks whether an I/O device is ready for data transfer. This method involves the CPU entering a tight loop to read the status of an I/O device’s status register, which informs the CPU about the device's readiness.
This method, while simple and easy to understand, is typically not used in modern systems due to its limitations, especially with robust alternatives like interrupt-driven I/O.
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As established, "I/O port" is a logical address that designates a specific register within an I/O controller. These aren't necessarily physical connectors, but rather the CPU's addressable interface to the controller's internal workings.
Each I/O controller (e.g., a keyboard controller, a serial port controller, a printer controller) is assigned a unique range of port addresses (for isolated I/O) or memory-mapped addresses (for memory-mapped I/O). For instance, in x86 systems, the keyboard's data port is typically at address 0x60, and its status port is at 0x64.
I/O ports serve as logical addresses for registers within I/O controllers, allowing the CPU to communicate with our devices. These ports may not have a physical appearance like a USB port, but they act as virtual links to control and transfer data between devices and the CPU. For example, when you want to read data from the keyboard, the CPU refers to a specific I/O port address (like 0x60) to obtain the information necessary to know which key was pressed.
Think of an I/O port like a telephone number. Just as you dial a number to reach a specific person rather than waiting for them to call you, the CPU uses these port addresses to 'dial' the specific controller that manages the I/O device. It accesses the right controller's register by calling out the correct address.
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Every I/O controller, regardless of the I/O addressing scheme, typically exposes a set of dedicated internal registers that the CPU can read from and write to. These registers are the direct interface through which the CPU controls and exchanges data with the attached peripheral.
I/O controllers have different types of registers that facilitate communication between the CPU and the devices. The status register informs the CPU of the device's current state (busy, ready, etc.). The data register acts as a temporary holding space for data being sent or received. Lastly, the control register is where the CPU sends commands to initiate actions, like starting a print job.
Think of these registers as a set of switches and indicators on a control panel for a factory machine. The status register acts like indicator lights that show the machine's current mode (e.g., running or waiting). The data register serves as a conveyor belt that delivers raw materials (data) to and from the machine. The control register is like a series of buttons you press to start or stop the machine's operations.
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This is the most straightforward, but often least efficient, method for the CPU to manage I/O operations. It relies on the CPU actively and continuously checking the status of the I/O device.
The CPU continuously checks the Status Register of an I/O Device to see if it's ready for Data Transfer. In program-controlled I/O, after initiating an I/O operation, the CPU enters a tight loop where it repeatedly reads the device's status register.
In polling, the CPU keeps checking if the I/O device is ready for data transfer by continuously reading the status register within the device. This approach means the CPU may sit idle, endlessly asking the question, 'Are you ready?' This can lead to inefficiency since the CPU isn’t able to do any other tasks during this waiting period.
Imagine a waiter at a restaurant continuously walking back to the kitchen to check if the food is ready to be served. Instead of attending to other tables, the waiter spends most of their time asking the kitchen staff if they can serve the next meal. While this might ensure timely service, it can lead to wasted time and missed opportunities to help other customers.
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In the polling process of sending data to a printer, the CPU first configures the printer's settings, ensuring that it’s prepared to accept the data. It then enters a loop where it checks if the printer is ready. Once the printer indicates it can accept new data, the CPU writes the character to the printer's data register and continues this until all characters are sent.
Think of this process as a student preparing to present their project. First, they ensure the projector is set up (CPU initialization). Then they repeatedly check with the teacher (polling) if they are ready to present. Once the teacher gives a thumbs up (printer ready), the student starts presenting their slides, one by one, until they finish. Rather than multitasking, the student must wait to present until the teacher indicates readiness.
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Polling has its advantages, such as being easy to implement and predictable in dedicated systems. However, the main downside is that it wastes CPU resources, keeping it occupied and unable to perform other tasks while checking the same device repeatedly. This inefficiency leads to lower overall system performance, especially as more devices needing polling are added.
Imagine a mall security guard tasked solely with monitoring a single entrance. While they can watch that one door carefully (advantage of polling), they're unable to check any other entrances. If a large event causes other areas to need monitoring, the guard's focus on that single door could create blind spots, risking safety in the rest of the mall.
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Key Concepts
Polling: A method where the CPU continuously checks the status of an I/O device.
Status Register: A register that tells if the I/O device is ready.
Control and Data Registers: Coordinates commands from the CPU to I/O devices.
See how the concepts apply in real-world scenarios to understand their practical implications.
In sending data to a printer, the CPU initializes the printer, enters a polling loop checking if it’s ready, then writes data to the printer's data register.
When a keyboard is used, the CPU must poll its status register to see if a keystroke is available.
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When the CPU holds a vigilant eye, polling shows what devices reply.
Imagine the CPU as a waiter, checking every table for an empty glass before serving fresh juice; that's how polling works!
RDC: Read the Status, Decide to Write—this helps remember the polling steps.
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Review the Definitions for terms.
Term: ProgramControlled I/O
Definition:
A method where the CPU actively checks the status of an I/O device to determine if it's ready for data transfer.
Term: Polling
Definition:
The process of the CPU repeatedly checking an I/O device's status register.
Term: Status Register
Definition:
A dedicated register in an I/O controller that provides real-time information about the device's current state.
Term: Control Register
Definition:
A register where commands and configuration settings for the I/O device are written by the CPU.
Term: Data Register
Definition:
The register used for transferring actual data between the CPU and the I/O device.