Practice Computer Organization and Architecture: A Pedagogical Aspect - 16.1 | 16. Handling Control Transfer Instructions | Computer Organisation and Architecture - Vol 2
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Computer Organization and Architecture: A Pedagogical Aspect

16.1 - Computer Organization and Architecture: A Pedagogical Aspect

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Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the primary role of the Program Counter?

💡 Hint: Think about where a program looks for its next steps.

Question 2 Easy

Name the difference between unconditional and conditional jumps.

💡 Hint: One type acts without checking conditions.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What type of jump instruction does not check conditions?

Conditional Jump
Unconditional Jump
Both

💡 Hint: Think about the instruction that just goes where you tell it.

Question 2

True or False: Conditional jumps can be dependent on the status of flags.

True
False

💡 Hint: Remember how your decisions change based on conditions.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Create an example scenario where a jump instruction must evaluate multiple flags before proceeding. Explain the flow of execution based on these evaluations.

💡 Hint: Map out the flags and their conditions to see the movement through the program.

Challenge 2 Hard

Design instructions for a control transfer operation that requires saving the current state of multiple registers, not just the PC. How would you implement this?

💡 Hint: Think about how standard programming uses function calls to preserve context.

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