Practice Computer Organization and Architecture: A Pedagogical Aspect - 16.1 | 16. Handling Control Transfer Instructions | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the primary role of the Program Counter?

💡 Hint: Think about where a program looks for its next steps.

Question 2

Easy

Name the difference between unconditional and conditional jumps.

💡 Hint: One type acts without checking conditions.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What type of jump instruction does not check conditions?

  • Conditional Jump
  • Unconditional Jump
  • Both

💡 Hint: Think about the instruction that just goes where you tell it.

Question 2

True or False: Conditional jumps can be dependent on the status of flags.

  • True
  • False

💡 Hint: Remember how your decisions change based on conditions.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Create an example scenario where a jump instruction must evaluate multiple flags before proceeding. Explain the flow of execution based on these evaluations.

💡 Hint: Map out the flags and their conditions to see the movement through the program.

Question 2

Design instructions for a control transfer operation that requires saving the current state of multiple registers, not just the PC. How would you implement this?

💡 Hint: Think about how standard programming uses function calls to preserve context.

Challenge and get performance evaluation