Practice Program Counter and Instruction Fetching - 16.4 | 16. Handling Control Transfer Instructions | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is the purpose of the Program Counter (PC)?

💡 Hint: Think about how the PC relates to instruction flow.

Question 2

Easy

Differentiate between unconditional and conditional jumps.

💡 Hint: Remember the behavior of both types of jumps.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What type of jump always executes?

  • Conditional Jump
  • Unconditional Jump
  • Both

💡 Hint: Think about how each type of jump operates.

Question 2

True or False: The Program Counter (PC) is incremented after every instruction fetch.

  • True
  • False

💡 Hint: Remember the function of jumps.

Solve 2 more questions and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Consider a situation where a program requires frequent jumps between tasks. Propose a solution for managing the PC efficiently.

💡 Hint: Think about how tasks are managed and how returns might be handled.

Question 2

Explain how a compiler could optimize jump instructions in a program. Discuss techniques that might be applied.

💡 Hint: Consider how efficiency and redundancy play a role in instruction sets.

Challenge and get performance evaluation