Practice Unit Summary - 16.2.1 | 16. Handling Control Transfer Instructions | Computer Organisation and Architecture - Vol 2
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Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

Define an unconditional jump instruction.

💡 Hint: Think about how the program flow changes with this kind of jump.

Question 2

Easy

What does PC stand for in computer architecture?

💡 Hint: Consider what role the PC plays during instruction execution.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What type of jump instruction always executes?

  • Conditional Jump
  • Unconditional Jump
  • Both

💡 Hint: Recall which jump doesn't depend on any flags.

Question 2

True or False: An offset is not necessary for unconditional jumps.

  • True
  • False

💡 Hint: Think about how unconditional jumps operate.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Design a simple program that utilizes an unconditional jump and explain its control flow.

💡 Hint: Think about how this could affect the overall program execution, especially in loops.

Question 2

Create a scenario where a conditional jump is necessary and explain the flags involved.

💡 Hint: Reflect on how user decisions can guide program execution paths.

Challenge and get performance evaluation