Practice Unit Summary - 16.2.1 | 16. Handling Control Transfer Instructions | Computer Organisation and Architecture - Vol 2
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Unit Summary

16.2.1 - Unit Summary

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Practice Questions

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Question 1 Easy

Define an unconditional jump instruction.

💡 Hint: Think about how the program flow changes with this kind of jump.

Question 2 Easy

What does PC stand for in computer architecture?

💡 Hint: Consider what role the PC plays during instruction execution.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What type of jump instruction always executes?

Conditional Jump
Unconditional Jump
Both

💡 Hint: Recall which jump doesn't depend on any flags.

Question 2

True or False: An offset is not necessary for unconditional jumps.

True
False

💡 Hint: Think about how unconditional jumps operate.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a simple program that utilizes an unconditional jump and explain its control flow.

💡 Hint: Think about how this could affect the overall program execution, especially in loops.

Challenge 2 Hard

Create a scenario where a conditional jump is necessary and explain the flags involved.

💡 Hint: Reflect on how user decisions can guide program execution paths.

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