Design Goals - 1.8.2 | 9. 7 Principles of Universal Design (by Ronald Mace) | Disability, Accessibility and Universal Design
K12 Students

Academics

AI-Powered learning for Grades 8–12, aligned with major Indian and international curricula.

Professionals

Professional Courses

Industry-relevant training in Business, Technology, and Design to help professionals and graduates upskill for real-world careers.

Games

Interactive Games

Fun, engaging games to boost memory, math fluency, typing speed, and English skills—perfect for learners of all ages.

1.8.2 - Design Goals

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Practice

Interactive Audio Lesson

Listen to a student-teacher conversation explaining the topic in a relatable way.

Equitable Use

Unlock Audio Lesson

0:00
Teacher
Teacher

Today, we start with the first principle: Equitable Use. This means that a design should be marketable to people with diverse abilities without any segregation. Can anyone give an example?

Student 1
Student 1

What about automatic doors? They help everyone, right?

Teacher
Teacher

Exactly! They serve both those with and without disabilities conveniently. Remember, the goal is to ensure that safety and privacy are equally available for all users. What can we think about accessibility in our daily lives?

Student 2
Student 2

How about ramps for wheelchairs at building entrances?

Teacher
Teacher

Perfect! That's a great example of equitable use in architecture. Let's keep this in mind as we discuss the next principle.

Student 4
Student 4

What was the principle goal again?

Teacher
Teacher

To avoid segregation and provide equal means of use. Now, let’s move on to Flexibility in Use.

Flexibility in Use

Unlock Audio Lesson

0:00
Teacher
Teacher

Now we’ll discuss Flexibility in Use. Can someone tell me what this principle means?

Student 3
Student 3

I think it means you can use something in different ways, like both right-handed and left-handed people can use it.

Teacher
Teacher

Well said! This principle provides choices in methods of use. For instance, ATM machines can have tactile keypads and audio output. Does everyone understand why this is helpful?

Student 1
Student 1

Yes! It helps those who might not see the screen or press the buttons easily.

Teacher
Teacher

Exactly! Flexibility reduces frustration and improves user experience. Are there any other examples of flexibility you can think of?

Student 4
Student 4

What about handrails on both sides of a staircase?

Teacher
Teacher

Excellent answer! This contributes to both comfort and safety. Remember, next time we're designing something, incorporating flexibility is essential.

Simple and Intuitive Use

Unlock Audio Lesson

0:00
Teacher
Teacher

Let’s now focus on Simple and Intuitive Use. Why do you think simplicity matters in design?

Student 2
Student 2

Because it makes things easier for everyone, right? Like easy-to-read signs?

Teacher
Teacher

Exactly! Elimination of unnecessary complexity is critical. We can use pictograms that apply across different languages. Can anyone think of an effective way to use signs?

Student 3
Student 3

Maybe using bright colors and clear symbols?

Teacher
Teacher

Yes! It maximizes comprehension and usability. So, remember, using visual feedback can simplify interactions immensely. Now let’s recap.

Student 4
Student 4

Can you remind us of the key point here?

Teacher
Teacher

The goal is to design for ease of understanding, for every user's experience, knowledge, and skills.

Perceptible Information

Unlock Audio Lesson

0:00
Teacher
Teacher

Next is Perceptible Information. Why do we need to think about how we communicate information through design?

Student 1
Student 1

Because not everyone can see or hear the same way?

Teacher
Teacher

Absolutely! Designs should use multiple modes to present essential information. Can someone give examples of this?

Student 2
Student 2

Like tactile paving for visually impaired people?

Teacher
Teacher

Precisely! Also, contrasting colors on signs can help those with visual impairment. Let’s remember this principle emphasizes effective communication to ensure user needs are met.

Tolerance for Error

Unlock Audio Lesson

0:00
Teacher
Teacher

We’re wrapping up with Tolerance for Error. This principle is about minimizing hazards. Why do you think this is critical?

Student 3
Student 3

To keep people safe, I guess?

Teacher
Teacher

Exactly! It’s important to arrange elements to encourage safety. Do anyone have situations where we see this?

Student 4
Student 4

Railings on high walkways?

Teacher
Teacher

Perfect! Such features help prevent accidents. Always remember—good design is as much about preventing mistakes as about utility.

Introduction & Overview

Read a summary of the section's main ideas. Choose from Basic, Medium, or Detailed.

Quick Overview

This section outlines the seven key principles of Universal Design, emphasizing user-centered design goals that ensure inclusivity in civil engineering and architecture.

Standard

The section presents the seven principles of Universal Design developed by Ronald Mace, which aim to create accessible and functional environments for individuals with varying abilities. Each principle includes design goals and examples illustrating their application in civil engineering.

Detailed

Detailed Summary

In this section, we explore the 7 Principles of Universal Design as established by Ronald Mace. These principles inform the planning and execution of inclusive designs in civil engineering, enhancing accessibility for all users, regardless of their abilities. The principles include:

  1. Equitable Use: The design should be equally accessible and useful to individuals regardless of their abilities, ensuring there is no segregation or stigmatization.
  2. Flexibility in Use: This principle focuses on accommodating a wide range of individual preferences and abilities.
  3. Simple and Intuitive Use: The design should be easy to understand and interact with, irrespective of user experience or concentration level.
  4. Perceptible Information: Necessary information should be communicated clearly to the user, regardless of sensory abilities.
  5. Tolerance for Error: Designs should minimize hazards and adverse consequences due to unintended actions.
  6. Low Physical Effort: The design should require minimal physical exertion, allowing comfortable use for all individuals.
  7. Size and Space for Approach and Use: Sufficient space should be available for users of all body sizes and abilities.

These principles underscore the significance of incorporating inclusive practices in design, as civil engineering affects the daily lives and experiences of diverse populations.

Audio Book

Dive deep into the subject with an immersive audiobook experience.

Equitable Use

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

The design is useful and marketable to people with diverse abilities.

Design Goals:
• Avoid segregation or stigmatization of any users.
• Provide the same means of use for all users — identical whenever possible; equivalent when not.
• Ensure privacy, security, and safety are equally available to all users.

Examples in Civil Engineering:
• Automatic doors at entrances allow both people with disabilities and able-bodied individuals to enter without assistance.
• Digital pedestrian signals with audio and visual outputs benefit both visually impaired and hearing-impaired users.
• Multi-height counters in public buildings or customer service points that serve people in wheelchairs as well as standing individuals.

Detailed Explanation

Equitable use is a principle of Universal Design that emphasizes designing for everyone, regardless of their abilities. The key goals include preventing discrimination against any user group and providing equal access. This means facilities should be designed so that everyone can use them without feeling marginalized. For instance, a building with automatic doors is helpful for all users, including those with mobility challenges. Similarly, having counters at different heights ensures that both wheelchair users and standing visitors can effectively reach them.

Examples & Analogies

Imagine entering a café. If there are only manual doors, those who use wheelchairs or have mobility issues would struggle to get in. But if the café has automatic doors, it welcomes everyone, making the experience more inviting. This is just like having a friend who makes sure everyone can join in a game, regardless of their skills.

Flexibility in Use

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

The design accommodates a wide range of individual preferences and abilities.

Design Goals:
• Provide choice in methods of use.
• Accommodate right- or left-handed access and use.
• Facilitate user accuracy and precision.
• Adapt to the user’s pace.

Examples in Civil Engineering:
• ATM machines with tactile keypads, audio outputs, and adjustable screen angles.
• Staircases with handrails on both sides to support left and right-handed individuals or people with reduced grip.
• Adjustable lighting in public spaces that helps individuals with varying degrees of visual sensitivity.

Detailed Explanation

Flexibility in use refers to designing products and environments that cater to various individual needs and preferences. The design should allow users to choose how they interact with equipment and spaces. For instance, ATMs can feature options like audio instructions and tactile keypads for visually impaired individuals. Having handrails on both sides of a staircase helps ensure that individuals using either hand can safely navigate up and down.

Examples & Analogies

Think of a buffet where there's a variety of food options to accommodate everyone's taste. Just like diners can choose what they want, flexible design allows users to adjust their interactions based on their preferences and capabilities—whether they want to use their left hand or right hand to hold onto a railing.

Simple and Intuitive Use

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.

Design Goals:
• Eliminate unnecessary complexity.
• Be consistent with user expectations and intuition.
• Accommodate a wide range of literacy and language skills.
• Provide feedback to the user.

Examples in Civil Engineering:
• Pictograms on signage that convey messages universally (e.g., restrooms, exits, emergency information).
• One-touch pedestrian crossing buttons with LED feedback.
• Color-coded and labeled floor plans in buildings for easy navigation.

Detailed Explanation

This principle underscores that using a design should not require advanced knowledge or skills. A design should be straightforward so that users can easily figure it out at first glance. For instance, using simple images or symbols on signs helps people understand directions without needing to read complex text. Likewise, buttons that light up or make sounds provide clear feedback on actions.

Examples & Analogies

Imagine opening a new game on a console. If the controls are complicated and not straightforward, it can be frustrating. But if it uses clear symbols and easy-to-follow instructions, you can start playing right away. Signage in public spaces should be as intuitive as a welcoming video game menu.

Perceptible Information

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.

Design Goals:
• Use different modes (pictorial, verbal, tactile) for redundant presentation of essential information.
• Provide adequate contrast between essential information and surroundings.
• Maximize legibility of essential information.
• Differentiate elements in ways that can be described (i.e., make it easy to give instructions or directions).

Examples in Civil Engineering:
• Tactile paving on footpaths and at pedestrian crossings for visually impaired individuals.
• Emergency evacuation signs that include both audio alarms and flashing lights.
• Contrasting colors and textures on stairs and walkways to enhance visibility for the elderly or visually impaired.

Detailed Explanation

Perceptible information means that designs should clearly convey necessary messages to all users, considering their different sensory abilities. This may involve using visuals, sounds, or textures to ensure understanding. For instance, tactile paving alerts visually impaired individuals to upcoming hazards, while color contrasts help those with limited vision differentiate spaces.

Examples & Analogies

Imagine walking through a bustling train station. If signs use bright colors and clear symbols, it's easy to find your way around. But if they only use small text, it might be challenging, especially when it's crowded and loud. Good design is like having a friend guiding you with clear cues in a busy place.

Tolerance for Error

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

The design minimizes hazards and the adverse consequences of accidental or unintended actions.

Design Goals:
• Arrange elements to minimize hazards and errors.
• Provide warnings of hazards and errors.
• Provide fail-safe features.
• Discourage unconscious action in tasks that require vigilance.

Examples in Civil Engineering:
• Railings and barriers on elevated walkways or balconies to prevent falls.
• Non-slip surfaces in wet areas such as bathrooms and swimming pool zones.
• Gradual curbs and ramps with tactile warning strips near vehicular roads.

Detailed Explanation

This principle emphasizes reducing risks associated with design usage. By anticipating potential errors and creating fail-safes, designers can make environments safer. For example, non-slip surfaces keep users from slipping in wet areas, and railings prevent falls from heights. These measures help protect everyone, promoting safe navigation in public spaces.

Examples & Analogies

Think about riding a bike. If you ride on a smooth path without holes or bumps, you're less likely to fall. Conversely, a rocky, uneven surface poses many risks. Similarly, in design, creating safe pathways minimizes accidents, just like maintaining safe bike routes ensures riders get home safely.

Low Physical Effort

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

The design can be used efficiently and comfortably, with a minimum of fatigue.

Design Goals:
• Allow user to maintain a neutral body position.
• Use reasonable operating forces.
• Minimize repetitive actions.
• Minimize sustained physical effort.

Examples in Civil Engineering:
• Lever-style door handles instead of round knobs, which require less grip strength.
• Push-button elevators placed at accessible heights.
• Public washbasins with motion sensor faucets.

Detailed Explanation

Low physical effort in design means that tasks should be easy and require minimal strain on the body. This can involve using lever-style door handles, which are easier to operate than knobs, or ensuring that light switches are positioned conveniently. The goal is to help users perform actions without excessive physical demands, accommodating all abilities.

Examples & Analogies

Think about lifting a heavy box. If it’s awkward and requires an uncomfortable position, it’s exhausting. But if it's designed to be lightweight and easy to grasp, moving it becomes manageable. Similarly, good design makes everyday interactions smooth without straining users.

Size and Space for Approach and Use

Unlock Audio Book

Signup and Enroll to the course for listening the Audio Book

Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility.

Design Goals:
• Provide a clear line of sight to important elements for any seated or standing user.
• Make reach to all components comfortable for all users.
• Accommodate variations in hand and grip size.
• Provide adequate space for assistive devices or personal assistance.

Examples in Civil Engineering:
• Wide doorways and corridors to accommodate wheelchairs and mobility aids.
• Accessible parking spaces with adjacent access aisles.
• Restrooms with turning space for wheelchairs and grab bars for assistance.

Detailed Explanation

This principle emphasizes that all users should have adequate space to navigate and use spaces comfortably, regardless of their size or mobility. This includes designing doorways wide enough for wheelchairs and ensuring that parking spaces allow easy access for individuals with disabilities. Such designs make environments more inclusive.

Examples & Analogies

Imagine trying to squeeze through a small door with a backpack. If the door is wide enough, it’s easy to pass through. But if it’s too narrow, you’ll struggle. Designers must think about making spaces accommodating so that everyone, regardless of their needs, can move freely.

Definitions & Key Concepts

Learn essential terms and foundational ideas that form the basis of the topic.

Key Concepts

  • Equitable Use: Focus on usability without segregation.

  • Flexibility in Use: Adapting designs for various user preferences.

  • Simple and Intuitive Use: Reducing complexity for better understanding.

  • Perceptible Information: Ensuring clear communication through design.

  • Tolerance for Error: Designing to minimize risks caused by errors.

  • Low Physical Effort: Facilitating usability with reduced physical strain.

  • Size and Space: Providing adequate reach and comfort for all users.

Examples & Real-Life Applications

See how the concepts apply in real-world scenarios to understand their practical implications.

Examples

  • Automatic doors that allow entry for all users.

  • ATM machines with tactile keypads.

  • One-touch pedestrian crossing buttons with feedback.

  • Pictogram signs for universal recognition.

Memory Aids

Use mnemonics, acronyms, or visual cues to help remember key information more easily.

🎵 Rhymes Time

  • Design is fair, it's free to share, use by all, without a fall.

📖 Fascinating Stories

  • Imagine a park where paths twist and turn, every child plays, no rules to learn, places to sit, paths easy to find, everyone can join, everyone is kind.

🧠 Other Memory Gems

  • Use the acronym EFLPSL: Easy for all, Flexible and simple, Perceptible info, Safety with no error, Low effort, Size for access.

🎯 Super Acronyms

EFLPSL - represents Equitable, Flexible, Simple, Perceptible, Safety, Low effort, Size.

Flash Cards

Review key concepts with flashcards.

Glossary of Terms

Review the Definitions for terms.

  • Term: Universal Design

    Definition:

    A framework that aims to create environments usable by all without adaptation.

  • Term: Equitable Use

    Definition:

    Design should be equally useful for all, ensuring no user is segregated.

  • Term: Flexibility in Use

    Definition:

    Design accommodates a range of individual preferences and abilities.

  • Term: Simple and Intuitive Use

    Definition:

    Design should be easy to understand, regardless of user experience or abilities.

  • Term: Perceptible Information

    Definition:

    Design should effectively communicate necessary information regardless of user abilities.

  • Term: Tolerance for Error

    Definition:

    Design should minimize hazards and accommodate unintentional actions.

  • Term: Low Physical Effort

    Definition:

    Design should require minimal effort to use comfortably.

  • Term: Size and Space for Approach and Use

    Definition:

    Sufficient space should be provided for all users, regardless of their body size or abilities.