Practice Vision Panels - 5.3 | 12. Accessible Entrances | Disability, Accessibility and Universal Design
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Vision Panels

5.3 - Vision Panels

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the purpose of vision panels?

💡 Hint: Think about the visibility when approaching a door.

Question 2 Easy

How high should the bottom of a vision panel be from the floor?

💡 Hint: Consider the height of someone in a wheelchair.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is a vision panel designed to do?

Provide privacy
Enhance visibility
Decorate the door

💡 Hint: Think about why people might want to look through a door.

Question 2

True or False: The bottom edge of a vision panel should be at least 900 mm from the floor.

True
False

💡 Hint: Consider the accessibility for wheelchair users.

2 more questions available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a new office entrance, incorporating vision panels. Detail the dimensions and materials chosen, justifying your decisions with reference to accessibility standards.

💡 Hint: Remember to incorporate accessibility standards into your design rationale.

Challenge 2 Hard

Evaluate a case study of a building with vision panels. Are they compliant with the necessary standards? What improvements could be made?

💡 Hint: When assessing compliance, always check against accessibility guidelines.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.