Practice Universal Design in Urban Planning - 12 | 7. Definitions Related to Accessibility | Disability, Accessibility and Universal Design
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Universal Design in Urban Planning

12 - Universal Design in Urban Planning

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is the minimum width for sidewalks according to universal design?

💡 Hint: Think about how many people should fit side by side comfortably.

Question 2 Easy

Name one feature that aids visually impaired individuals in urban planning.

💡 Hint: What helps them navigate the streets safely?

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is a key feature required for sidewalks in urban planning?

Width of less than 1200 mm
Tactile guiding paths
Curved sidewalks

💡 Hint: Think about who benefits from extra guidance.

Question 2

True or False: Public transport must not have low-floor buses for accessibility.

True
False

💡 Hint: Consider how people board buses.

Get performance evaluation

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design an accessible urban park, detailing at least five inclusive features it should have.

💡 Hint: Consider the diverse needs of all users.

Challenge 2 Hard

Analyze a case where public transport failed to accommodate individuals with mobility challenges. What lessons can be learned?

💡 Hint: Reflect on what changes would enable everyone to travel smoothly.

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.