Practice Lecture 1: Norman's Seven Principles (4.1) - Guidelines in HCI
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Lecture 1: Norman's Seven Principles

Practice - Lecture 1: Norman's Seven Principles

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is discoverability in user interface design?

💡 Hint: Think about how easily you can see what you can do in an application.

Question 2 Easy

Give an example of feedback in a user interface.

💡 Hint: Consider how systems communicate back to you after you perform actions.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the purpose of feedback in user interfaces?

To confuse users
To inform users about system state
To hide system errors

💡 Hint: Think about how a success message would make you feel.

Question 2

True or False: Affordances are the same as signifiers.

True
False

💡 Hint: Remember how affordances suggest what actions can be done, whereas signifiers show how to do it.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a user interface for a new online shop, applying each of Norman's principles to enhance user navigation and experience. Describe how you will implement each principle.

💡 Hint: Visualize the normal shopping experience, and translate that into an online format.

Challenge 2 Hard

Critique an existing app (like Twitter or Instagram) through the lens of Norman's principles. Identify strengths and weaknesses and suggest improvements.

💡 Hint: Choose an app you frequently use and reflect on your interactions to identify usability issues.

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Reference links

Supplementary resources to enhance your learning experience.