The Process Of Cognitive Walkthrough (4.5.2.1) - Guidelines in HCI
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The Process of Cognitive Walkthrough

The Process of Cognitive Walkthrough

Practice

Interactive Audio Lesson

Listen to a student-teacher conversation explaining the topic in a relatable way.

Understanding Cognitive Walkthrough

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Teacher
Teacher Instructor

Today, we're going to discuss a usability method called the Cognitive Walkthrough. Can anyone tell me what they think this method assesses?

Student 1
Student 1

Does it assess how easy a system is to use for new users?

Teacher
Teacher Instructor

Exactly! The Cognitive Walkthrough helps us evaluate learnability, particularly for first-time users. We want to see if they can complete tasks without prior training. What do you think is important to know before we start a walkthrough?

Student 2
Student 2

We need to know the specific task and the user's background!

Teacher
Teacher Instructor

Correct! Knowing the target task and user profile is crucial. Let’s remember this with the acronym 'TUP' for Task, User, Profile. Can anyone think of a task we might evaluate?

Student 3
Student 3

How about registering an account on a new website?

Teacher
Teacher Instructor

Great example! Let's keep 'TUP' in mind as we explore further. The next step of the CW process is defining the action sequence.

Identifying the Correct Action Sequence

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Teacher
Teacher Instructor

Let's talk about identifying the correct action sequence for our registration task. Why do you think this step is important?

Student 4
Student 4

It helps us know exactly what steps the user needs to take to complete the task.

Teacher
Teacher Instructor

Exactly! By knowing the action sequence, we can anticipate the user’s flow. Now, can anyone remember some questions we will ask during the walkthrough?

Student 1
Student 1

Will the user notice the correct action is available?

Teacher
Teacher Instructor

That's right! We want to check the visibility of the necessary controls. Remember this key question: 'Will the user try to achieve the right effect?' Now let's see how this flows into our next step.

Step-by-Step Walkthrough and Key Questions

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Teacher
Teacher Instructor

As we conduct the walkthrough, we will use four key questions. What is the first question?

Student 2
Student 2

Will the user try to achieve the right effect?

Teacher
Teacher Instructor

Correct! The second question asks if the user will notice the correct action. Can someone explain why this is crucial?

Student 3
Student 3

If they can’t find the action, they won't be able to complete the task!

Teacher
Teacher Instructor

Perfect! If they don’t notice it, it can lead to frustration. Can anyone share what the third question is?

Student 4
Student 4

Will the user associate the correct action with the effect to be achieved?

Teacher
Teacher Instructor

Good job! This all relates back to the user's mental model. Lastly, what feedback should we expect?

Student 1
Student 1

We need to see if the user will see that progress is being made!

Teacher
Teacher Instructor

Exactly! Now let’s summarize what we’ve covered. We discussed the importance of identifying tasks and user profiles, knowing the action sequence, and posed key questions during a walkthrough.

Recording Problems and Rationales

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Teacher
Teacher Instructor

After we identify usability problems during the walkthrough, how should we document them?

Student 2
Student 2

We should write down the specific step where the problem occurs.

Teacher
Teacher Instructor

Exactly! And what else should we include?

Student 4
Student 4

The question that was violated and a description of the problem.

Teacher
Teacher Instructor

Perfect! Additionally, adding rationale helps understand why users may struggle at that step. Can anyone see how this might guide improvements?

Student 3
Student 3

It'll help the design team know where to focus their fixes!

Teacher
Teacher Instructor

Absolutely! Clear documentation makes the feedback actionable.

Introduction & Overview

Read summaries of the section's main ideas at different levels of detail.

Quick Overview

The Cognitive Walkthrough is a structured usability inspection method focused on evaluating learnability from a new user's perspective by simulating their interaction with a system.

Standard

This section delves into the Cognitive Walkthrough process, outlining its goal to assess the learnability of a system for first-time users. By asking a series of guided questions during a step-by-step interaction, evaluators identify usability problems that may hinder the user's ability to complete tasks effectively without prior training.

Detailed

Detailed Summary of The Cognitive Walkthrough Process

The Cognitive Walkthrough (CW) is a usability inspection method designed to assess the learnability of an interactive system specifically for new users who are unaware of its functionalities. This method focuses on understanding how easy it is for first-time users to complete specific tasks without prior training or extensive documentation. The CW process includes several key steps:

  1. Define the Task and User Profile: Evaluators must select a specific, representative task that first-time users would typically attempt (e.g., registering an account). Additionally, it is crucial to characterize the target user, as their previous knowledge and expectations affect their interactions.
  2. Identify the Correct Action Sequence: Evaluators determine the precise sequence of steps the user needs to take within the system to accomplish the defined task.
  3. Step-by-Step Walkthrough and Questioning: The evaluators undertake a detailed walkthrough of each step, asking structured questions to simulate a new user's perspective. Key questions include whether users will recognize the action needed (discoverability), if the action is clearly visible (visibility), if the correct action correlates with the intended outcome (mapping), and whether feedback is clearly provided on progress.
  4. Record Problems and Rationale: Any identified usability issues are documented in relation to the questions that highlighted them, allowing for a clear proposal of improvements.

The significance of the Cognitive Walkthrough lies in its capability to unveil potential hurdles in user learnability, fostering the development of intuitive interfaces that facilitate positive user experiences.

Key Concepts

  • Task and User Profile: Understanding who the user is and what task they will perform is essential for an effective Cognitive Walkthrough.

  • Action Sequence: The specific steps identified for a given task constitute the flow that the user will follow.

  • Discoverability and Visibility: Ensuring that users can easily find and understand how to interact with the interface is critical.

  • Feedback: Providing clear feedback helps users understand if they are making progress toward their goals.

Examples & Applications

A task like 'reset password' can be difficult for new users if the reset button is not easily visible or if feedback after pressing it is ambiguous.

If a user is asked to 'save' their work, they might not know to look for a disk icon if it is not labeled clearly.

Memory Aids

Interactive tools to help you remember key concepts

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Rhymes

When learning the tool, don’t forget the fools; Ask the questions right, make the path bright.

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Stories

Imagine a user trying to register for a site only to find they can't locate buttons; through the CW, we help them discover the right paths to register easily.

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Memory Tools

Remember 'TUP' for Task, User, Profile to begin your cognitive walkthrough.

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Acronyms

CW for Cognitive Walkthrough and 'DEAR' for Define task, Evaluate sequence, Ask questions, Record problems.

Flash Cards

Glossary

Cognitive Walkthrough

A usability inspection method that assesses learnability for new users by simulating their steps during task performance.

Task Profile

A defined, specific task a user will perform in a system, which is critical for evaluating usability.

Action Sequence

The exact steps a user must take to complete a task in the system.

Discoverability

How easily users can find the controls they need to complete tasks.

Visibility

The degree to which necessary functionality can be noticed and accessed by the user.

Feedback

The information presented to users that confirms their actions and informs them about the system's current state.

Reference links

Supplementary resources to enhance your learning experience.