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Test your understanding with targeted questions related to the topic.
Question 1
Easy
What is a state in the context of FSMs?
π‘ Hint: Think about what describes the current mode or screen in an application.
Question 2
Easy
Define an event in FSMs.
π‘ Hint: Consider user actions that lead to changes.
Practice 4 more questions and get performance evaluation
Engage in quick quizzes to reinforce what you've learned and check your comprehension.
Question 1
What does FSM stand for?
π‘ Hint: Think about what 'finite' indicates.
Question 2
True or False: An action in FSMs signifies a state change.
π‘ Hint: Refer to the definitions of actions and transitions.
Solve 1 more question and get performance evaluation
Push your limits with challenges.
Question 1
Describe a situation where using FSMs might confuse the user, and propose a design correction using Statecharts.
π‘ Hint: Think about how complex interactions can be represented more effectively.
Question 2
Design an FSM for a simple vending machine, listing at least five states and the possible transitions.
π‘ Hint: Focus on user interactions at each state.
Challenge and get performance evaluation