Practice Representing FSMs - 1.3.2 | Module 7: Dialog Design | Human Computer Interaction (HCI) Micro Specialization
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1.3.2 - Representing FSMs

Learning

Practice Questions

Test your understanding with targeted questions related to the topic.

Question 1

Easy

What is a state in the context of FSMs?

πŸ’‘ Hint: Think about what describes the current mode or screen in an application.

Question 2

Easy

Define an event in FSMs.

πŸ’‘ Hint: Consider user actions that lead to changes.

Practice 4 more questions and get performance evaluation

Interactive Quizzes

Engage in quick quizzes to reinforce what you've learned and check your comprehension.

Question 1

What does FSM stand for?

  • Fast Sequential Mechanism
  • Finite State Machine
  • Formal State Model

πŸ’‘ Hint: Think about what 'finite' indicates.

Question 2

True or False: An action in FSMs signifies a state change.

  • True
  • False

πŸ’‘ Hint: Refer to the definitions of actions and transitions.

Solve 1 more question and get performance evaluation

Challenge Problems

Push your limits with challenges.

Question 1

Describe a situation where using FSMs might confuse the user, and propose a design correction using Statecharts.

πŸ’‘ Hint: Think about how complex interactions can be represented more effectively.

Question 2

Design an FSM for a simple vending machine, listing at least five states and the possible transitions.

πŸ’‘ Hint: Focus on user interactions at each state.

Challenge and get performance evaluation