Practice Oop - Introduction (2) - Object-Oriented Programming - Human Computer Interaction (HCI) Micro Specialization
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OOP - Introduction

Practice - OOP - Introduction

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is an object in OOP?

💡 Hint: Think of it as a specific instance of a class.

Question 2 Easy

Define a class in OOP.

💡 Hint: Consider it like a template.

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What is the main purpose of encapsulation?

To improve data integrity
To increase complexity
To merge classes

💡 Hint: Think about how a secret is kept safe.

Question 2

True or False: Inheritance allows for code reuse across multiple classes.

True
False

💡 Hint: Consider how a child uses a parent's skills.

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Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a simple class hierarchy for a 'Shape' class, including at least two subclasses. Describe how encapsulation and inheritance would be applied in your design.

💡 Hint: Think about how different shapes can have similar and unique characteristics.

Challenge 2 Hard

Create an example where polymorphism is used in a simple graphic application. Explain how you would handle rendering different shapes.

💡 Hint: Consider how different shapes can respond to the same render call.

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Reference links

Supplementary resources to enhance your learning experience.