Practice - OOP - Introduction
Practice Questions
Test your understanding with targeted questions
What is an object in OOP?
💡 Hint: Think of it as a specific instance of a class.
Define a class in OOP.
💡 Hint: Consider it like a template.
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Interactive Quizzes
Quick quizzes to reinforce your learning
What is the main purpose of encapsulation?
💡 Hint: Think about how a secret is kept safe.
True or False: Inheritance allows for code reuse across multiple classes.
💡 Hint: Consider how a child uses a parent's skills.
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Challenge Problems
Push your limits with advanced challenges
Design a simple class hierarchy for a 'Shape' class, including at least two subclasses. Describe how encapsulation and inheritance would be applied in your design.
💡 Hint: Think about how different shapes can have similar and unique characteristics.
Create an example where polymorphism is used in a simple graphic application. Explain how you would handle rendering different shapes.
💡 Hint: Consider how different shapes can respond to the same render call.
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Reference links
Supplementary resources to enhance your learning experience.