Object-Oriented Programming
Object-Oriented Programming (OOP) is a transformative programming paradigm that organizes software design around 'objects' rather than sequences of operations on data. It emphasizes the importance of principles such as encapsulation, inheritance, and polymorphism, which enhance modularity, maintainability, and the capacity for code reuse. Object-Oriented Modeling (OOM) applies these principles specifically to User Interface (UI) design, enabling robust and intuitive representations of UI components for effective interaction.
Sections
Navigate through the learning materials and practice exercises.
What we have learnt
- OOP organizes software design around objects which encapsulate data and behavior.
- Key principles of OOP include encapsulation, inheritance, polymorphism, and abstraction.
- OOM enhances UI design by treating components as interactive objects with specific states and behaviors.
Key Concepts
- -- Objects
- Self-contained entities that combine data and behavior, created as instances of classes.
- -- Classes
- Abstract blueprints for creating objects, defining common attributes and behaviors.
- -- Encapsulation
- Bundling data and methods within a single unit, restricting external access to internal states.
- -- Inheritance
- A mechanism enabling subclasses to inherit properties and methods from parent classes.
- -- Polymorphism
- The ability for different classes to be treated as instances of a common superclass, allowing for method overriding and overloading.
- -- Abstraction
- Focusing on essential characteristics while hiding complex implementation details from the user.
- -- ObjectOriented Modeling (OOM)
- A process of creating a software model using object-oriented principles, applied specifically to UI design.
- -- EventDriven
- A paradigm where UI components respond to user-generated events like clicks and key presses.
Additional Learning Materials
Supplementary resources to enhance your learning experience.